YaZu
YaZu is a co-op tower-defense game built around passing an energy ball and parrying pressure. The current focus is not a launch claim; it is making the feel, HUD, aiming, rhythm, and shared line defense work in a playable slice.
How it relates to the guide
The guide is not only about tools. It argues that ordinary people need playable, expressive, collaborative exits. YaZu turns that into a game: players pass, parry, and hold a line together until chaos becomes rhythm.
Why build it
AI-era projects should not all become productivity tools. Games restore feel, judgment, and companionship. YaZu starts with a small playable loop to test whether a cooperative mechanic has real hands-on weight.
What makes it strong
The core is not a huge world. It is a clear action loop: an energy ball moves between players, pressure comes through enemies and the line, and parries, counters, and coordination decide whether a run holds.
What comes next
For now the site keeps the project identity visible. After the M1 slice, HUD, collision, input, and local verification are stable, public play and a fuller game page can be decided.