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Pie · AI · Studio
BRK · AI-built game testTwo-player Web3D co-op chase

Break

Break is a Temple Run-style Web3D chase game: two hunters sprint through a city, split lanes, help each other over obstacles, recover from mistakes, and catch Skyfang before the lantern child is lost. It is also a public test of AI development capability: the human gave the broad direction, while AI agents handled design, code, verification, and iteration.

Enter the gamePlayable AI-developed test · break.pieaistudio.com

How it relates to the guide

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The guide argues that ordinary people should be able to direct AI toward real works, not only prompts or demos. Break tests that idea directly: one human sets the north star, and AI agents turn it into a playable cooperative game.

Why build it

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A game makes the promise measurable. If AI can autonomously design cooperation, chase pressure, visual identity, server authority, browser proof, and a public play path, then the collaboration is becoming a real production method.

What makes it strong

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The loop is not a solo runner. Two players must coordinate: one boosts, one jumps, both split routes, revive each other, survive Skyfang's counter-move, and complete a shared final capture.

What comes next

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The current slice is being hardened for public play through a shared game-server kit, Colyseus Cloud deployment, clearer WOC-based world dressing, and owner playtesting before broader release.