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Pie · AI · Studio
YZ · in developmentThree.js co-op tower-defense game

YaZu

YaZu is a co-op tower-defense game built around passing an energy ball and parrying pressure. The current focus is not a launch claim; it is making the feel, HUD, aiming, rhythm, and shared line defense work in a playable slice.

Public play is not open yet · yazu.pieaistudio.com

How it relates to the guide

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The guide is not only about tools. It argues that ordinary people need playable, expressive, collaborative exits. YaZu turns that into a game: players pass, parry, and hold a line together until chaos becomes rhythm.

Why build it

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AI-era projects should not all become productivity tools. Games restore feel, judgment, and companionship. YaZu starts with a small playable loop to test whether a cooperative mechanic has real hands-on weight.

What makes it strong

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The core is not a huge world. It is a clear action loop: an energy ball moves between players, pressure comes through enemies and the line, and parries, counters, and coordination decide whether a run holds.

What comes next

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For now the site keeps the project identity visible. After the M1 slice, HUD, collision, input, and local verification are stable, public play and a fuller game page can be decided.